本文介紹了在 Raphael js 中使路徑和圖像可拖動的處理方法,對大家解決問題具有一定的參考價值,需要的朋友們下面隨著小編來一起學習吧!
問題描述
限時送ChatGPT賬號..
是否可以使用 Raphael js 在頁面周圍拖放除圓形和矩形以外的對象?
Is it possible to be able to drag and drop objects other than just circles and rectangles around a page using Raphael js?
我想添加路徑和圖像,然后您可以四處移動,但事實證明這很棘手.我想和 Raphael 一起解決這個問題,因為它支持觸摸界面.
I want to add in paths and images which you can then move around but its proving tricky. I would like to work this out with Raphael because of its support with touch interfaces.
這里是代碼
<script>
window.onload = function () {
var R = Raphael(0, 0, "100%", "100%"),
r = R.circle(100, 100, 50).attr({fill: "hsb(0, 1, 1)", stroke: "none", opacity: .5}),
g = R.circle(210, 100, 50).attr({fill: "hsb(.3, 1, 1)", stroke: "none", opacity: .5}),
b = R.circle(320, 100, 50).attr({fill: "hsb(.6, 1, 1)", stroke: "#fff", "fill-opacity": 0, "stroke-width": 0.8, opacity: .5}),
p = R.path("M 250 250 l 0 -50 l -50 0 l 0 -50 l -50 0 l 0 50 l -50 0 l 0 50 z") .attr({fill: "hsb(.8, 1, 1)", stroke: "none", opacity: .5});
var start = function () {
this.ox = this.attr("cx");
this.oy = this.attr("cy");
this.animate({r: 70, opacity: .25}, 500, ">");
},
move = function (dx, dy) {
this.attr({cx: this.ox + dx, cy: this.oy + dy});
},
up = function () {
this.animate({r: 50, opacity: .5}, 500, ">");
};
R.set(r, g, b, p).drag(move, start, up);
};
</script>
推薦答案
這里的關鍵(我發(fā)現(xiàn))是將 x 和 y 增量轉換為路徑對象可以理解的翻譯值.
The key here (that I found) is to convert the x and y deltas into translate values, which the path object understands.
http://www.nathancolgate.com/post/2946823151/drag-and-drop-paths-in-raphael-js
實際上是相同的方法:
var paper = Raphael(10, 50, 320, 200);
var tri = paper.path("M0 0L0 20L25 10L0 0Z").attr("fill", "#ff0");
var rex = paper.rect(10, 20, 50, 50).attr("fill", "#ff0");
var start = function () {
this.odx = 0;
this.ody = 0;
this.animate({"fill-opacity": 0.2}, 500);
},
move = function (dx, dy) {
this.translate(dx - this.odx, dy - this.ody);
this.odx = dx;
this.ody = dy;
},
up = function () {
this.animate({"fill-opacity": 1}, 500);
};
tri.drag(move, start, up);
rex.drag(move, start, up);
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