問題描述
我正在玩three.js
i′m playing arround with three.js
我想在更大的球體上渲染特定地理坐標(biāo)上的對象,我非常接近解決方案,但我沒有從 lat lon 獲得正確的 xyz 位置
i want to render objects on specific geocoordinates on a bigger sphere, i′m pretty near to the solution, but i dont get the correct xyz position from lat lon
我在jsfiddle上設(shè)置了一個測試用例,有兩個坐標(biāo)
i have set up a test case on jsfiddle, there are two coordinates
latlons = [[40.7142700,-74.0059700], [52.5243700,13.4105300]];
紐約和柏林
這是我從緯度和半徑計算 xyz 的函數(shù)
and this is my function to calc xyz from lat lon and radius
function calcPosFromLatLonRad(lat,lon,radius){
// Attempt1
var cosLat = Math.cos(lat * Math.PI / 180.0);
var sinLat = Math.sin(lat * Math.PI / 180.0);
var cosLon = Math.cos(lon * Math.PI / 180.0);
var sinLon = Math.sin(lon * Math.PI / 180.0);
var rad = radius;
y = rad * cosLat * sinLon;
x = rad * cosLat * cosLon;
z = rad * sinLat;
// Attempt2
// x = radius * Math.sin(lat) * Math.cos(lon)
// y = radius * Math.sin(lat) * Math.sin(lon)
// z = radius * Math.cos(lat)
// Attempt3
// latitude = lat * Math.PI/180
// longitude = lon * Math.PI/180
// x = -radius * Math.cos(latitude) * Math.cos(longitude)
// y = radius * Math.sin(latitude)
// z = radius * Math.cos(latitude) * Math.sin(longitude)
// Attempt4
// var phi = (90-lat)*(Math.PI/180);
// var theta = (lng+180)*(Math.PI/180);
// x = ((rad) * Math.sin(phi)*Math.cos(theta));
// z = ((rad) * Math.sin(phi)*Math.sin(theta));
// y = ((rad) * Math.cos(phi));
console.log([x,y,z]);
return [x,y,z];
}
但所有嘗試都返回不同的 xy,它們都不正確(z 始終正確).
but all attempts return different xy, and they are all not correct ( z is always correct).
有人可以指導(dǎo)我正確的方式嗎?我不知道可能出了什么問題
could someone pleas guide me to the right way ? i have no idea what could be wrong
這就是要玩的小提琴
更新:正在工作的 jsfiddle
推薦答案
不幸的是,我無法進(jìn)一步解釋,但在玩了這個之后,它就像一個魅力:)
unfortunatly i can′t further explain, but after playing around this one works like a charme :)
function calcPosFromLatLonRad(lat,lon,radius){
var phi = (90-lat)*(Math.PI/180);
var theta = (lon+180)*(Math.PI/180);
x = -(radius * Math.sin(phi)*Math.cos(theta));
z = (radius * Math.sin(phi)*Math.sin(theta));
y = (radius * Math.cos(phi));
return [x,y,z];
}
是的,那很酷,不是嗎?而且我仍然對一些更短的方程式感興趣
yeah thats pretty cool isnt it ? And i′m still interested into some shorter equation
工作小提琴
這篇關(guān)于javascript緯度經(jīng)度到地球上的xyz位置(threejs)的文章就介紹到這了,希望我們推薦的答案對大家有所幫助,也希望大家多多支持html5模板網(wǎng)!